KOTCL Developer Diaries: Pre-New Year’s bustle
Knock, knock, travelers!
We hope you’ve already made a list of resolutions and bought a bottle of champagne; New Year is coming, which means that you definitely need to have a right, proper party! To celebrate this holiday, we’re giving away game keys! Join us on Twitter and get the opportunity to get our game for free!
We’ve spent another year developing our game side-by-side with you. The past 12 months have been hard, but we’ve managed to give you a new character and several major updates.
As for you, well, you’ve made us happy with your support and constant feedback throughout this year. Today we’d like to thank you for staying with us, following our development, participating in creation of the game, and helping us make difficult decisions.
Our team sincerely congratulates you on the upcoming New Year and hopes that all of your dreams will come true next year, that all the chests on your road have only the necessary items for immunity, and that you will never have to drink the ichor in real life, that all runs for your favorite character end with victory, and that your karma is always clean!
This week we’ve been snowed under with pre-holiday work. We’ve made new designs, final cut-scenes; we’ve discussed and developed new visuals for status display. We’ve done all of this because we were very sorry to hear that recent changes didn’t benefit our game and you didn’t like them. We’ve put a lot of effort into fixing this situation.
But first things first, put on your elf hats, grab mysterious potions — and let’s go!
Finalization of events
Swamp adventures should always look impeccable. Recently, we showed you our mushroom glade. This week, we’re returning to this interesting character. It seems that he brought some friends with him to make his arguments sound more convincing. You probably shouldn’t refuse him this time… At the very least you’ll enjoy the rustic landscapes around these parts!
Status visualizations — we listen to your suggestions!
We carefully picked through feedback on the current game version and worked hard to develop a new display for buff and debuff icons. Thanks to your feedback and teamwork, we’ve come up with this:
We have returned the stack numbers on the statuses, redesigned and enlarged plenty of icons so that they are more readable and understandable for the player. This visualization will appear in the game after it passes our tests.
We would be glad to hear your opinion on the new status display; please feel free to comment and share your thoughts.
…and some more cards!
Along with the icons, we’re also re-making lots of cards. We’ve already shown you some improved art for old cards. Today we’ll show you some more — because you can never have too much beauty!
This is our last diary entry this year. We’re taking a short holiday break, and we’ll see you in the new year!
Don’t forget to visit our social networks, where we also post news about the development process.
Our Discord server
Our YouTube channel
See you in the next diary!