KOTCL Developer Diaries: in the swamps again

4 min readMar 24, 2023

Knock, knock, travelers!

We hope that your week was as productive as ours. We released another video diary, so if you missed it, it’s already available here. And don’t forget to subscribe to our YouTube channel to follow the updates!

Spring has almost come into full force. We are sure that many of you have already switched from your winter shoes to something more suitable for traveling through puddles. That will be very handy, as we’ll be returning to the creepy swamps of ours. Try not to fall into the quick mud. It’s time to hit the road!

Subduing swampy landscapes

While our technical department’s current work is marked as Secret, our artists have taken up work polishing some swamp landscapes. We think that everything is turning out rather well and has a nice threatening atmosphere — these swampy waters are best avoided, don’t you think? Because we know, don’t we, where zombies are apt to crawl out of…

An abandoned village can also give you the creeps. But who are we to refuse to travel through abandoned places, right? A place like that is sure to hide within itself a lot of secrets … as well as treasures!

The cultist who knew too much…

… absolutely doesn’t want to let us go with all that knowledge! Just look at the new tricks he learned to surprise us during the battle. You can’t give up, you have to give this gentleman a battle, otherwise the scales may tip to the wrong side.

Karma bites

By the way, do you remember how not so long ago we told you that we were remaking the karma display? We managed to wrangle up several animations of the process from our animators’ desktop. Which snake will you root for during the game?

What’s in Sigismund’s box?

Those who often play for Persival’s Gold Digger know how annoying Sigismund can be. He constantly tries to put his hand in your pocket and replenish his treasury. Even though the animations are really good, don’t get distracted and don’t allow him to fleece you. It might cost you your life and a successful walkthrough!

Each hero has their own way

Persival, Bjorn and Vanadis have completely different approaches to achieving their goals. And each of them deserves a fitting final to their story.

In addition to the endings for the event lines, our artists are developing personal endings for each of the characters. While we continue to make our way out of the swamps, some of Bjorn’s many endings are already being drawn!

Well, that’s it for today! Don’t forget to subscribe to our social networks and feel free to ask any questions you might have about our game — we’re always happy to interact with you.

See you in the next diary!

Our Discord server
Our Twitter
Our YouTube channel